Table of Contents
Introduction
Are you interested in learning how to create your own games using the popular and powerful Python programming language? If so, you have come to the right place! In this tutorial, we will guide you through the steps of building a simple game in Python, starting from setting up the development environment and ending with testing and debugging the final product.
Python is an excellent choice for creating games, thanks to its simplicity, versatility, and large community of users and developers. In this tutorial, we will be creating a simple game that uses the Pygame library to handle the graphical user interface, the events, and the game logic. By following the instructions and examples provided in this tutorial, you will learn how to create a basic game in Python, and gain valuable skills that you can use to create more complex and sophisticated games.
Without further ado, let’s dive into the first step of our tutorial: setting up the environment for game development in Python.
Setting up the Environment
Before we start writing the code for our game, we need to make sure that we have the necessary tools and libraries installed and configured on our computer. In this tutorial, we will be using the Python 3.8 interpreter, the Pygame library, and a simple text editor such as Notepad++ or Sublime Text.
To check if you have Python installed on your system, open a command prompt or terminal window and type the following command:
python --version
If Python is installed, you should see the version number displayed on the screen. If you don’t have Python installed, or if you have an older version, you can download and install the latest version from the official Python website:Â https://www.python.org/Â
Once you have Python installed, you can install Pygame using the following command:
pip install pygame
If Pygame is installed, you should see no errors or messages. If you see an error message, it means that Pygame is not installed correctly, or that you have a conflict with another library. In that case, you may need to uninstall and reinstall Pygame, or consult the Pygame documentation for troubleshooting tips.
Once you have Python and Pygame installed and configured, you can use a text editor to write the code for your game. We recommend using a text editor that supports syntax highlighting and code completion for Python, so you can write the code more efficiently and with fewer errors. Some popular options include Notepad++, Sublime Text, Atom, and Visual Studio Code.
Before you start writing the code for your game, you should have some basic knowledge of programming concepts and the Python syntax. If you are new to Python, or if you need a refresher, you can find many tutorials and resources online, such as the official Python documentation (https://docs.python.org/) and the Pygame documentation (https://www.pygame.org/wiki/GettingStarted).
Import the pygame module and any other necessary modules at the top of your Python file:
import pygame
Initialize Pygame using the pygame.init() method. This should be called before any other Pygame functions are used:
pygame.init()
In the next step of our tutorial, we will move on to the design phase of the game development process, where we will define the structure, logic, and mechanics of our game.
Designing the Game
Now that we have set up the environment for game development in Python, we can move on to the design phase of our project. In this step, we will define the concept, structure, and logic of our game, and create a simple flowchart or diagram that illustrates the main features and mechanics.
The game itself doesn’t have a specific theme or objective, as it is meant to be a general-purpose starting point for creating your own game. However, it does have a few basic components that are common to most games:
- A game window: This is the main window in which the game is played. It has a specified width and height, and it is responsible for displaying the game to the player.
- Game objects: These are the objects that make up the game, such as the player’s character, enemies, power-ups, and other elements. These objects can have various properties, such as position, size, color, and more.
- User input: This is the player’s interaction with the game, such as moving the player’s character, shooting a weapon, or quitting the game. The game processes the player’s input and updates the game state accordingly.
- Game state: This is the current state of the game, such as the positions of the game objects, the score, and any other relevant information. The game updates the game state each frame to move the game objects and change the game based on the player’s input.
- Drawing to the screen: This is the process of rendering the game to the player. The game uses Pygame’s drawing functions to draw the game objects to the game window, and it updates the game window each frame to show the player the latest state of the game.
+------------------+
| Initialize game |
| (variables, |
| constants, |
| functions) |
+------------------+
|
v
+------------------+
| Show welcome |
| screen and |
| instructions |
+------------------+
|
v
+-------------+ +----------------+ +----------------+ +----------------+
| Listen for | | Update player | | Update obstacles| | Update bonuses |
| keyboard | | position | | and bonuses | | |
| events | +----------------+ +----------------+ +----------------+
+-------------+ | | |
v v v
+----------------+ +----------------+ +----------------+
| Check for | | Check for | | Check for |
| collisions | | game over | | new record |
| and update | | and show game| | and show game|
| score | | over screen | | over screen |
+----------------+ +----------------+ +----------------+
| | |
v v v
+------------------+ +------------------+ +------------------+
| Draw the game | | Show score and | | Show game over |
| screen (player, | | game over | | screen (score, |
| obstacles, | | messages) | | new record, etc)|
| bonuses, etc) | +------------------+ +------------------+
+------------------+
|
v
(loop)
This flowchart shows the sequence of events and actions that happen in our game. The game starts with the initialization phase, where we define the variables, constants, and functions that we will use in the code. Then, we show the welcome screen and the instructions to the player.
In the main game loop, we listen for keyboard events to detect the player’s actions, such as moving left or right. Then, we update the position of the player character, the obstacles, and the bonuses. We also check for collisions and update the score. Finally, we draw the game screen with the player, the obstacles, and the bonuses.
If a collision is detected, we show the game over screen with the final score and any other relevant messages, such as a new record. If the player reaches a new high score, we also show the game over screen with the updated score and the message about the new record.
This flowchart is a simplified representation of the game logic, and it can be modified or extended based on the specific requirements and features of the game. For example, we can add more variables, constants, and functions, such as different types of obstacles or bonuses, power-ups, levels, and so on. We can also add more complex behaviors, such as AI for the obstacles or the bonuses, or a menu system for the player to select options or settings.
Game Fundamentals
Game Window
Create a game window by calling the pygame.display.set_mode()
 method and passing it a tuple containing the width and height of the window:
# Create a game window with a width of 800 and a height of 600
window = pygame.display.set_mode((800, 600))
Game Loop
Create a game loop to keep the game running until the player quits. Inside the loop, you can process user input, update the game state, and draw the game to the screen:
# Game loop
while True:
# Process user input
# Update game state
# Draw game to the screen
To process user input, you can use the pygame.event.get()
method to get a list of events that have occurred and then handle each event accordingly. For example, you can check if the player has clicked the “close” button on the window to quit the game:
# Process user input
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
To update the game state, you can use variables to keep track of the game’s objects, such as the player’s position, the enemies’ positions, and any other game-related information. You can then update these variables each frame to move the game objects and change the game state.
Draw Game
To draw the game to the screen, you can use Pygame’s drawing functions to draw shapes, text, and images to the game window. For example, you can use the pygame.draw.rect()
method to draw a rectangle representing the player’s character:
# Draw player
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
pygame.draw.rect(window, player_color, player_rect)
Update Window
After drawing all the game objects to the screen, you should call the pygame.display.update()
method to update the game window and show the player the new frame:
Implementing the Game
Step 1: The Game Window
import pygame
# Initialize Pygame
pygame.init()
# Set the width and height of the game window
window_width = 800
window_height = 600
# Create the game window with the specified width and height
window = pygame.display.set_mode((window_width, window_height))
# Set the window title
pygame.display.set_caption("My Game")
# Game loop
while True:
# Process user input
# Update game state
# Draw game to the screen
# Update game window
pygame.display.update()
- The first line imports the
pygame
module, which is necessary for using the Pygame library. - The
pygame.init()
method is called to initialize Pygame. This should be called before any other Pygame functions are used. - The
window_width
andwindow_height
variables are set to the desired width and height of the game window. - The
pygame.display.set_mode()
method is called to create the game window. It is passed a tuple containing thewindow_width
andwindow_height
variables, which sets the size of the game window. - The
pygame.display.set_caption()
method is called to set the title of the game window. - The game loop is where the main action of the game takes place. This is where the game processes user input, updates the game state, and draws the game to the screen.
- Inside the game loop, the
pygame.display.update()
method is called to update the game window and show the player the latest frame of the game.
Step 2: Game Objects
import pygame
# Initialize Pygame
pygame.init()
# Set the width and height of the game window
window_width = 800
window_height = 600
# Create the game window with the specified width and height
window = pygame.display.set_mode((window_width, window_height))
# Set the window title
pygame.display.set_caption("My Game")
# Define game objects
player_x = 100 # x-coordinate of the player's position
player_y = 100 # y-coordinate of the player's position
player_width = 50 # width of the player's character
player_height = 50 # height of the player's character
player_color = (255, 0, 0) # color of the player's character (red)
# Game loop
while True:
# Process user input
# Update game state
# Draw game to the screen
# Draw player
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
pygame.draw.rect(window, player_color, player_rect)
# Update game window
pygame.display.update()
- The first few lines are the same as the previous example and are used to import the
pygame
module, initialize Pygame, create the game window, and set its title. - The
player_x
andplayer_y
variables are used to store the player’s position in the game. These are the x- and y-coordinates of the player’s character on the game screen. - The
player_width
andplayer_height
variables are used to store the size of the player’s character. These determine the width and height of the player’s character when it is drawn to the screen. - The
player_color
variable is used to store the color of the player’s character. This determines the color of the player’s character when it is drawn to the screen. - Inside the game loop, the player’s character is drawn to the screen using the
pygame.draw.rect()
method. This method is passed thewindow
object, theplayer_color
variable, and apygame.Rect
object that specifies the position and size of the player’s character. This creates a rectangle representing the player’s character and draws it to the screen.
Step 3: User Input
import pygame
# Initialize Pygame
pygame.init()
# Set the width and height of the game window
window_width = 800
window_height = 600
# Create the game window with the specified width and height
window = pygame.display.set_mode((window_width, window_height))
# Set the window title
pygame.display.set_caption("My Game")
# Define game objects
player_x = 100 # x-coordinate of the player's position
player_y = 100 # y-coordinate of the player's position
player_width = 50 # width of the player's character
player_height = 50 # height of the player's character
player_color = (255, 0, 0) # color of the player's character (red)
# Game loop
while True:
# Process user input
for event in pygame.event.get():
if event.type == pygame.QUIT: # Player clicked the "close" button
pygame.quit()
sys.exit()
# Update game state
# Draw game to the screen
# Draw player
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
pygame.draw.rect(window, player_color, player_rect)
# Update game window
pygame.display.update()
- The first few lines are the same as the previous example and are used to import the
pygame
module, initialize Pygame, create the game window, and set its title. - The
player_x
andplayer_y
variables are used to store the player’s position in the game. These are the x- and y-coordinates of the player’s character on the game screen. - The
player_width
andplayer_height
variables are used to store the size of the player’s character. These determine the width and height of the player’s character when it is drawn to the screen. - The
player_color
variable is used to store the color of the player’s character. This determines the color of the player’s character when it is drawn to the screen. - Inside the game loop, the
pygame.event.get()
method is used to get a list of events that have occurred. This is used to process user input, such as the player clicking the “close” button to quit the game. - The code checks if the event type is
pygame.QUIT
, which indicates that the player has clicked the “close” button on the game window. If this is the case, thepygame.quit()
method is called to shut down Pygame, and thesys.exit()
method is called to exit the program.
Step 4: Update Game State
import pygame
# Initialize Pygame
pygame.init()
# Set the width and height of the game window
window_width = 800
window_height = 600
# Create the game window with the specified width and height
window = pygame.display.set_mode((window_width, window_height))
# Set the window title
pygame.display.set_caption("My Game")
# Define game objects
player_x = 100 # x-coordinate of the player's position
player_y = 100 # y-coordinate of the player's position
player_width = 50 # width of the player's character
player_height = 50 # height of the player's character
player_color = (255, 0, 0) # color of the player's character (red)
# Game loop
while True:
# Process user input
for event in pygame.event.get():
if event.type == pygame.QUIT: # Player clicked the "close" button
pygame.quit()
sys.exit()
# Update game state
player_x += 5 # Move the player to the right by 5 pixels
# Draw game to the screen
# Draw player
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
pygame.draw.rect(window, player_color, player_rect)
# Update game window
pygame.display.update()
- The first few lines are the same as the previous example and are used to import the
pygame
module, initialize Pygame, create the game window, and set its title. - The
player_x
andplayer_y
variables are used to store the player’s position in the game. These are the x- and y-coordinates of the player’s character on the game screen. - The
player_width
andplayer_height
variables are used to store the size of the player’s character. These determine the width and height of the player’s character when it is drawn to the screen. - The
player_color
variable is used to store the color of the player’s character. This determines the color of the player’s character when it is drawn to the screen. - Inside the game loop, the
player_x
variable is updated by adding 5 to its current value. This moves the player’s character to the right by 5 pixels each frame. This is an example of how the game state can be updated to move game objects and change the game. - The player’s character is then drawn to the screen using the same approach as the previous example.
Step 5: Drawing to the Screen
import pygame
# Initialize Pygame
pygame.init()
# Set the width and height of the game window
window_width = 800
window_height = 600
# Create the game window with the specified width and height
window = pygame.display.set_mode((window_width, window_height))
# Set the window title
pygame.display.set_caption("My Game")
# Define game objects
player_x = 100 # x-coordinate of the player's position
player_y = 100 # y-coordinate of the player's position
player_width = 50 # width of the player's character
player_height = 50 # height of the player's character
player_color = (255, 0, 0) # color of the player's character (red)
# Game loop
while True:
# Process user input
for event in pygame.event.get():
if event.type == pygame.QUIT: # Player clicked the "close" button
pygame.quit()
sys.exit()
# Update game state
player_x += 5 # Move the player to the right by 5 pixels
# Draw game to the screen
# Clear the screen to white
window.fill((255, 255, 255))
# Draw player
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
pygame.draw.rect(window, player_color, player_rect)
# Update game window
pygame.display.update()
- The first few lines are the same as the previous example and are used to import the
pygame
module, initialize Pygame, create the game window, and set its title. - The
player_x
andplayer_y
variables are used to store the player’s position in the game. These are the x- and y-coordinates of the player’s character on the game screen. - The
player_width
andplayer_height
variables are used to store the size of the player’s character. These determine the width and height of the player’s character when it is drawn to the screen. - The
player_color
variable is used to store the color of the player’s character. This determines the color of the player’s character when it is drawn to the screen. - Inside the game loop, the
window.fill()
method is used to clear the game window to a solid color. This is typically done at the beginning of each frame to clear the game window and prepare it for drawing the game objects. - The player’s character is then drawn to the screen using the same approach as the previous example.
- The
pygame.display.update()
method is called to update the game window and show the player the latest frame of the game.
Step 6: Final Starter Code
import pygame
# Initialize Pygame
pygame.init()
# Set the width and height of the game window
window_width = 800
window_height = 600
# Create the game window with the specified width and height
window = pygame.display.set_mode((window_width, window_height))
# Set the window title
pygame.display.set_caption("My Game")
# Define game objects
player_x = 100 # x-coordinate of the player's position
player_y = 100 # y-coordinate of the player's position
player_width = 50 # width of the player's character
player_height = 50 # height of the player's character
player_color = (255, 0, 0) # color of the player's character (red)
# Game loop
while True:
# Process user input
for event in pygame.event.get():
if event.type == pygame.QUIT: # Player clicked the "close" button
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN: # Player pressed a key
if event.key == pygame.K_LEFT: # Player pressed the left arrow key
player_x -= 5 # Move the player to the left by 5 pixels
elif event.key == pygame.K_RIGHT: # Player pressed the right arrow key
player_x += 5 # Move the player to the right by 5 pixels
# Update game state
# Keep the player within the screen boundaries
if player_x + player_width > window_width: # Player has reached the right edge of the screen
player_x = window_width - player_width # Keep the player at the right edge of the screen
if player_x < 0: # Player has reached the left edge of the screen
player_x = 0 # Keep the player at the left edge of the screen
# Draw game to the screen
# Clear the screen to white
window.fill((255, 255, 255))
# Draw player
player_rect = pygame.Rect(player_x, player_y, player_width, player_height)
pygame.draw.rect(window, player_color, player_rect)
# Update game window
pygame.display.update()
In this tutorial, we learned how to create a simple game using Python and Pygame. We covered the basics of game development, including creating a game window, defining game objects, processing user input, and updating the game state. We also learned how to draw the game to the screen and limit the frame rate to provide a smooth and responsive game experience for the player.
By following the step-by-step instructions in this tutorial, you can create your own Python game and start experimenting with game development. This is just the beginning, and there are many more exciting things you can do with Pygame, such as adding more game objects, implementing game mechanics, and creating complex and engaging games.
With a little creativity and perseverance, you can become a skilled game developer and create amazing games using Python and Pygame. Happy coding!